Thread: x22 Legit Promo

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    x22 Legit Promo 
    #1
    Customer
    Join Date
    November 29th, 2010
    Posts
    16
    CSGO
    Hey guys, i made a little promo Video with legit settings.
    Clips were recorded within 2 games in a row. Just added the kills that were worth showing.
    Editing Time ~ 3 Hours

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    #2
    Banned User
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    Nitra, Slovakia
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    Default
    Nice vid, maybe you could add better effects, cut instead of speed up sometimes, animations should be faster and more cutted.
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    #3
    Customer balboa's Avatar
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    Nice one! Have you recored it with 4:3 setting? Maybe with 16:9 or 16:10 looks better. Just for know for your next projects ^^

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    #4
    Customer
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    I thought about using other transitions to the kills. But i hadnt that much time. Maybe i will add a few frags and use other transitions. As for the 4:3: I like the lookings of it. I'm not really a fan of the 16:9 in cs go. But that's probably just because i just play on it x). I will try it in 16:9 next time and see how it looks
    Thanks for you honest tips and advises .
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    #5
    Customer
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    Nice Video Could You share Your Legit Settings
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    #6
    Customer
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    November 29th, 2010
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    These are my settings. But i change them often while playing, depending on my daily form. So you have to tweak it a little bit.

    cg_spammer falsecg_spammerdelay 1000
    cg_skins add "0" "8"
    cg_skinchanger true
    cg_knifechanger 4
    cg_glovechanger 2
    cg_namestealer false
    cg_namedelay 500
    cg_clantag 0
    cg_hidename false
    cg_misc true
    cg_knifebot true
    cg_knifebotmode 2
    cg_fakelag false
    cg_fakelagonpress false
    cg_fakelagkey 2
    cg_fakelagmode 0
    cg_fakelagcustom 8
    cg_whileshooting true
    cg_spawnprotection true
    cg_bunnyhop false
    cg_autostrafe 0
    cg_circlestrafe false
    cg_circlekey 2
    cg_edgejump false
    cg_autopistol false
    cg_showranks true
    cg_airstuck false
    cg_airstuckkey 2
    cg_triggerbot[0] true
    cg_triggerbot[1] false
    cg_triggerbot[2] true
    cg_triggerbot[3] true
    cg_triggerbot[4] true
    cg_triggeronpress[0] true
    cg_triggeronpress[1] false
    cg_triggeronpress[2] true
    cg_triggeronpress[3] true
    cg_triggeronpress[4] true
    cg_triggerkey[0] 4
    cg_triggerkey[1] 2
    cg_triggerkey[2] 4
    cg_triggerkey[3] 4
    cg_triggerkey[4] 4
    cg_triggerbotmode[0] 0
    cg_triggerbotmode[1] 0
    cg_triggerbotmode[2] 0
    cg_triggerbotmode[3] 1
    cg_triggerbotmode[4] 0
    cg_triggerbotacc[0] 0
    cg_triggerbotacc[1] 0
    cg_triggerbotacc[2] 0
    cg_triggerbotacc[3] 0
    cg_triggerbotacc[4] 0
    cg_triggerbothit[0] 2
    cg_triggerbothit[1] 0
    cg_triggerbothit[2] 3
    cg_triggerbothit[3] 2
    cg_triggerbothit[4] 3
    cg_triggerreaction[0] 15
    cg_triggerreaction[1] 100
    cg_triggerreaction[2] 0
    cg_triggerreaction[3] 45
    cg_triggerreaction[4] 0
    cg_triggerburst[0] 0
    cg_triggerburst[1] 0
    cg_triggerburst[2] 0
    cg_triggerburst[3] 0
    cg_triggerburst[4] 0
    cg_triggerchance[0] 50
    cg_triggerchance[1] 50
    cg_triggerchance[2] 50
    cg_triggerchance[3] 50
    cg_triggerchance[4] 50
    cg_triggerwall[0] false
    cg_triggerwall[1] false
    cg_triggerwall[2] false
    cg_triggerwall[3] false
    cg_triggerwall[4] false
    cg_ragemode false
    cg_rageaim false
    cg_rageaimonpress false
    cg_rageaimkey 2
    cg_rageautofire true
    cg_rageaimangle 0.00
    cg_rageaimstep 0.00
    cg_ragesilentaim 0
    cg_rageautowall false
    cg_ragefriendlyfire false
    cg_rageaimposition 0
    cg_rageaimpriority 1
    cg_multibox 0
    cg_multipoint 0
    cg_pointscale 0.80
    cg_mindamage 0.00
    cg_aimatbody 0
    cg_aimatbodyhp 0
    cg_autoawpbody false
    cg_norecoil false
    cg_nospread 0
    cg_autostop false
    cg_autocrouch false
    cg_autoscope false
    cg_minaccuracy 0.00
    cg_resolver 0
    cg_backtracking false
    cg_antiaim false
    cg_aawalldtc 0
    cg_aaattarget false
    cg_aaspinspeed 135.00
    cg_aajitterrange 180.00
    cg_aalbybreaker true
    cg_aastandpitch 0
    cg_aastandpitchhitbox 0
    cg_aastandcustompitch 0.00
    cg_aastandyawreal 0
    cg_aastandcustomyawreal 0.00
    cg_aastandyawfake 0
    cg_aastandcustomyawfake 0.00
    cg_aamovepitch 0
    cg_aamovepitchhitbox 0
    cg_aamovecustompitch 0.00
    cg_aamoveyawreal 0
    cg_aamovecustomyawreal 0.00
    cg_aamoveyawfake 0
    cg_aamovecustomyawfake 0.00
    cg_aaairpitch 0
    cg_aaairpitchhitbox 0
    cg_aaaircustompitch 0.00
    cg_aaairyawreal 0
    cg_aaaircustomyawreal 0.00
    cg_aaairyawfake 0
    cg_aaaircustomyawfake 0.00
    cg_legitmode true
    cg_aimassist[0] 1
    cg_aimassist[1] 0
    cg_aimassist[2] 0
    cg_aimassist[3] 1
    cg_aimassist[4] 1
    cg_aimonpress[0] true
    cg_aimonpress[1] true
    cg_aimonpress[2] false
    cg_aimonpress[3] true
    cg_aimonpress[4] true
    cg_aimkey[0] 0
    cg_aimkey[1] 0
    cg_aimkey[2] 2
    cg_aimkey[3] 0
    cg_aimkey[4] 0
    cg_autofire[0] false
    cg_autofire[1] false
    cg_autofire[2] false
    cg_autofire[3] false
    cg_autofire[4] false
    cg_aimangle[0] 0
    cg_aimangle[1] 0
    cg_aimangle[2] 0
    cg_aimangle[3] 0
    cg_aimangle[4] 0
    cg_aimangleval[0] 1.87
    cg_aimangleval[1] 2.13
    cg_aimangleval[2] 10.00
    cg_aimangleval[3] 1.40
    cg_aimangleval[4] 3.50
    cg_aimsmooth[0] 158
    cg_aimsmooth[1] 120
    cg_aimsmooth[2] 10
    cg_aimsmooth[3] 159
    cg_aimsmooth[4] 388
    cg_psilent[0] false
    cg_psilent[1] false
    cg_psilent[2] false
    cg_psilent[3] false
    cg_psilent[4] false
    cg_autowall[0] false
    cg_autowall[1] false
    cg_autowall[2] false
    cg_autowall[3] false
    cg_autowall[4] false
    cg_friendlyfire[0] false
    cg_friendlyfire[1] false
    cg_friendlyfire[2] false
    cg_friendlyfire[3] false
    cg_friendlyfire[4] false
    cg_aimpriority[0] 2
    cg_aimpriority[1] 2
    cg_aimpriority[2] 1
    cg_aimpriority[3] 2
    cg_aimpriority[4] 2
    cg_aimposition[0] 3
    cg_aimposition[1] 2
    cg_aimposition[2] 0
    cg_aimposition[3] 3
    cg_aimposition[4] 3
    cg_bonepriority[0] 0
    cg_bonepriority[1] 0
    cg_bonepriority[2] 0
    cg_bonepriority[3] 0
    cg_bonepriority[4] 0
    cg_aimrandom[0] 0
    cg_aimrandom[1] 0
    cg_aimrandom[2] 0
    cg_aimrandom[3] 0
    cg_aimrandom[4] 0
    cg_aimtime[0] 0
    cg_aimtime[1] 0
    cg_aimtime[2] 0
    cg_aimtime[3] 0
    cg_aimtime[4] 0
    cg_bulletcontrol[0] 0
    cg_bulletcontrol[1] 0
    cg_bulletcontrol[2] 0
    cg_bulletcontrol[3] 0
    cg_bulletcontrol[4] 0
    cg_bulletstart[0] 3
    cg_bulletstart[1] 3
    cg_bulletstart[2] 3
    cg_bulletstart[3] 3
    cg_bulletstart[4] 3
    cg_bulletstop[0] 6
    cg_bulletstop[1] 6
    cg_bulletstop[2] 6
    cg_bulletstop[3] 6
    cg_bulletstop[4] 6
    cg_rcs[0] false
    cg_rcs[1] true
    cg_rcs[2] false
    cg_rcs[3] true
    cg_rcs[4] false
    cg_rcsstandalone[0] 1
    cg_rcsstandalone[1] 0
    cg_rcsstandalone[2] 0
    cg_rcsstandalone[3] 1
    cg_rcsstandalone[4] 0
    cg_rcshorizontal[0] 1.00
    cg_rcshorizontal[1] 0.97
    cg_rcshorizontal[2] 0.50
    cg_rcshorizontal[3] 0.81
    cg_rcshorizontal[4] 0.50
    cg_rcsvertical[0] 1.00
    cg_rcsvertical[1] 0.93
    cg_rcsvertical[2] 0.50
    cg_rcsvertical[3] 1.00
    cg_rcsvertical[4] 0.50
    ui_espAllyColor1 60 160 229 255
    ui_espAllyColor2 60 229 60 255
    ui_espEnemyColor1 229 60 60 255
    ui_espEnemyColor2 229 229 60 255
    ui_espFriendColor1 160 229 229 255
    ui_espFriendColor2 160 229 160 255
    ui_espShitColor1 229 160 229 255
    ui_espShitColor2 229 160 60 255
    ui_espCounterColor1 60 160 229 255
    ui_espCounterColor2 60 229 60 255
    ui_espTerroristColor1 229 60 60 255
    ui_espTerroristColor2 229 229 60 255
    ui_espHostageColor1 229 60 229 255
    ui_espHostageColor2 60 60 229 255
    ui_espWeaponColor1 255 180 0 255
    ui_espWeaponColor2 255 180 0 255
    ui_espObjectiveColor1 229 60 229 255
    ui_espObjectiveColor2 229 60 229 255
    cg_chamsAlly false
    cg_chamsEnemy true
    cg_chamsHostage false
    cg_chams true
    cg_chamsflat true
    cg_wallHack false
    cg_chamsStyle 0
    cg_2dPlayer true
    cg_espPlayer false
    cg_espPlayerName true
    cg_espPlayerDistance true
    cg_espPlayerHealth true
    cg_espPlayerWeapon true
    cg_espPlayerRank true
    cg_espHealthBar 1
    cg_espHead 0
    ui_espHeadColor 60 229 229 0
    ui_espHeadColor2 229 60 229 0
    ui_espHealthColorMax 60 229 60 255
    ui_espHealthColorMin 229 60 60 255
    cg_2dItem false
    cg_espItem true
    cg_espItemName true
    cg_espItemDistance true
    cg_2dRadar false
    cg_2dWindow true
    cg_2dLines true
    cg_2dScale 0.25
    cg_2dDistance 25
    cg_2dVisibleChecks true
    cg_2dRadarPosX 2.00
    cg_2dRadarPosY 39.99
    cg_esp false
    cg_espBox true
    cg_espStyle 0
    cg_espIconStyle 2
    cg_espVisibleChecks true
    cg_2dAlly true
    cg_2dEnemy true
    cg_2dHostage true
    cg_espAlly true
    cg_espEnemy true
    cg_espHostage true
    cg_2dWeapon true
    cg_2dObjective true
    cg_espWeapon true
    cg_espObjective true
    cg_warningSystem false
    cg_showbacktracking false
    cg_thirdperson 0
    cg_thirdpersonangles 0
    cg_camerafov 0
    cg_viewmodelfov 0
    cg_nadeprediction false
    cg_visual true
    cg_nosky false
    cg_nohand false
    cg_noflash false
    cg_nosmoke false
    cg_hitIndicator 1
    cg_hitInfo false
    ui_hitColor 229 229 60 255
    ui_crosshairColor 229 60 60 255
    cg_crosshair false
    cg_crosshairMode 0
    cg_crosshairStyle 0
    cg_crosshairScaleY 1.00
    cg_crosshairScaleX 1.00
    cg_panickey 25
    cg_consolekey 34
    cg_menukey 33
    cg_draw2d true
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    #7
    Customer Opg's Avatar
    Join Date
    June 23rd, 2015
    Posts
    24
    CSGO
    where do I need to insert this config so that it works?
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    #8
    Trusted Member 0x33c's Avatar
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    Quote Originally Posted by Opg View Post
    where do I need to insert this config so that it works?
    simply watch into the beginner guide/faq thread in csgo section...
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    #9
    Customer Opg's Avatar
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    June 23rd, 2015
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    link pls man(((
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    #10
    Trusted Member 0x33c's Avatar
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    why not searching it by urself?

    support section -> csgo -> red marked thread at the top....
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