Hey guys, i made a little promo Video with legit settings.
Clips were recorded within 2 games in a row. Just added the kills that were worth showing.
Editing Time ~ 3 Hours
Thread: x22 Legit Promo
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- Join Date
- November 29th, 2010
- Posts
- 16
July 2nd, 2017 04:31 AM
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- Join Date
- June 3rd, 2017
- Location
- Nitra, Slovakia
- Posts
- 123
July 2nd, 2017 08:27 AMNice vid, maybe you could add better effects, cut instead of speed up sometimes, animations should be faster and more cutted.
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July 2nd, 2017 12:18 PM
Nice one! Have you recored it with 4:3 setting? Maybe with 16:9 or 16:10 looks better. Just for know for your next projects ^^
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- Join Date
- November 29th, 2010
- Posts
- 16
July 2nd, 2017 12:33 PMI thought about using other transitions to the kills. But i hadnt that much time. Maybe i will add a few frags and use other transitions. As for the 4:3: I like the lookings of it. I'm not really a fan of the 16:9 in cs go. But that's probably just because i just play on it x). I will try it in 16:9 next time and see how it looks
Thanks for you honest tips and advises .
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- Join Date
- July 3rd, 2017
- Posts
- 1
July 3rd, 2017 09:21 PMNice Video Could You share Your Legit Settings
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- Join Date
- November 29th, 2010
- Posts
- 16
July 6th, 2017 01:45 PMThese are my settings. But i change them often while playing, depending on my daily form. So you have to tweak it a little bit.
cg_spammer falsecg_spammerdelay 1000
cg_skins add "0" "8"
cg_skinchanger true
cg_knifechanger 4
cg_glovechanger 2
cg_namestealer false
cg_namedelay 500
cg_clantag 0
cg_hidename false
cg_misc true
cg_knifebot true
cg_knifebotmode 2
cg_fakelag false
cg_fakelagonpress false
cg_fakelagkey 2
cg_fakelagmode 0
cg_fakelagcustom 8
cg_whileshooting true
cg_spawnprotection true
cg_bunnyhop false
cg_autostrafe 0
cg_circlestrafe false
cg_circlekey 2
cg_edgejump false
cg_autopistol false
cg_showranks true
cg_airstuck false
cg_airstuckkey 2
cg_triggerbot[0] true
cg_triggerbot[1] false
cg_triggerbot[2] true
cg_triggerbot[3] true
cg_triggerbot[4] true
cg_triggeronpress[0] true
cg_triggeronpress[1] false
cg_triggeronpress[2] true
cg_triggeronpress[3] true
cg_triggeronpress[4] true
cg_triggerkey[0] 4
cg_triggerkey[1] 2
cg_triggerkey[2] 4
cg_triggerkey[3] 4
cg_triggerkey[4] 4
cg_triggerbotmode[0] 0
cg_triggerbotmode[1] 0
cg_triggerbotmode[2] 0
cg_triggerbotmode[3] 1
cg_triggerbotmode[4] 0
cg_triggerbotacc[0] 0
cg_triggerbotacc[1] 0
cg_triggerbotacc[2] 0
cg_triggerbotacc[3] 0
cg_triggerbotacc[4] 0
cg_triggerbothit[0] 2
cg_triggerbothit[1] 0
cg_triggerbothit[2] 3
cg_triggerbothit[3] 2
cg_triggerbothit[4] 3
cg_triggerreaction[0] 15
cg_triggerreaction[1] 100
cg_triggerreaction[2] 0
cg_triggerreaction[3] 45
cg_triggerreaction[4] 0
cg_triggerburst[0] 0
cg_triggerburst[1] 0
cg_triggerburst[2] 0
cg_triggerburst[3] 0
cg_triggerburst[4] 0
cg_triggerchance[0] 50
cg_triggerchance[1] 50
cg_triggerchance[2] 50
cg_triggerchance[3] 50
cg_triggerchance[4] 50
cg_triggerwall[0] false
cg_triggerwall[1] false
cg_triggerwall[2] false
cg_triggerwall[3] false
cg_triggerwall[4] false
cg_ragemode false
cg_rageaim false
cg_rageaimonpress false
cg_rageaimkey 2
cg_rageautofire true
cg_rageaimangle 0.00
cg_rageaimstep 0.00
cg_ragesilentaim 0
cg_rageautowall false
cg_ragefriendlyfire false
cg_rageaimposition 0
cg_rageaimpriority 1
cg_multibox 0
cg_multipoint 0
cg_pointscale 0.80
cg_mindamage 0.00
cg_aimatbody 0
cg_aimatbodyhp 0
cg_autoawpbody false
cg_norecoil false
cg_nospread 0
cg_autostop false
cg_autocrouch false
cg_autoscope false
cg_minaccuracy 0.00
cg_resolver 0
cg_backtracking false
cg_antiaim false
cg_aawalldtc 0
cg_aaattarget false
cg_aaspinspeed 135.00
cg_aajitterrange 180.00
cg_aalbybreaker true
cg_aastandpitch 0
cg_aastandpitchhitbox 0
cg_aastandcustompitch 0.00
cg_aastandyawreal 0
cg_aastandcustomyawreal 0.00
cg_aastandyawfake 0
cg_aastandcustomyawfake 0.00
cg_aamovepitch 0
cg_aamovepitchhitbox 0
cg_aamovecustompitch 0.00
cg_aamoveyawreal 0
cg_aamovecustomyawreal 0.00
cg_aamoveyawfake 0
cg_aamovecustomyawfake 0.00
cg_aaairpitch 0
cg_aaairpitchhitbox 0
cg_aaaircustompitch 0.00
cg_aaairyawreal 0
cg_aaaircustomyawreal 0.00
cg_aaairyawfake 0
cg_aaaircustomyawfake 0.00
cg_legitmode true
cg_aimassist[0] 1
cg_aimassist[1] 0
cg_aimassist[2] 0
cg_aimassist[3] 1
cg_aimassist[4] 1
cg_aimonpress[0] true
cg_aimonpress[1] true
cg_aimonpress[2] false
cg_aimonpress[3] true
cg_aimonpress[4] true
cg_aimkey[0] 0
cg_aimkey[1] 0
cg_aimkey[2] 2
cg_aimkey[3] 0
cg_aimkey[4] 0
cg_autofire[0] false
cg_autofire[1] false
cg_autofire[2] false
cg_autofire[3] false
cg_autofire[4] false
cg_aimangle[0] 0
cg_aimangle[1] 0
cg_aimangle[2] 0
cg_aimangle[3] 0
cg_aimangle[4] 0
cg_aimangleval[0] 1.87
cg_aimangleval[1] 2.13
cg_aimangleval[2] 10.00
cg_aimangleval[3] 1.40
cg_aimangleval[4] 3.50
cg_aimsmooth[0] 158
cg_aimsmooth[1] 120
cg_aimsmooth[2] 10
cg_aimsmooth[3] 159
cg_aimsmooth[4] 388
cg_psilent[0] false
cg_psilent[1] false
cg_psilent[2] false
cg_psilent[3] false
cg_psilent[4] false
cg_autowall[0] false
cg_autowall[1] false
cg_autowall[2] false
cg_autowall[3] false
cg_autowall[4] false
cg_friendlyfire[0] false
cg_friendlyfire[1] false
cg_friendlyfire[2] false
cg_friendlyfire[3] false
cg_friendlyfire[4] false
cg_aimpriority[0] 2
cg_aimpriority[1] 2
cg_aimpriority[2] 1
cg_aimpriority[3] 2
cg_aimpriority[4] 2
cg_aimposition[0] 3
cg_aimposition[1] 2
cg_aimposition[2] 0
cg_aimposition[3] 3
cg_aimposition[4] 3
cg_bonepriority[0] 0
cg_bonepriority[1] 0
cg_bonepriority[2] 0
cg_bonepriority[3] 0
cg_bonepriority[4] 0
cg_aimrandom[0] 0
cg_aimrandom[1] 0
cg_aimrandom[2] 0
cg_aimrandom[3] 0
cg_aimrandom[4] 0
cg_aimtime[0] 0
cg_aimtime[1] 0
cg_aimtime[2] 0
cg_aimtime[3] 0
cg_aimtime[4] 0
cg_bulletcontrol[0] 0
cg_bulletcontrol[1] 0
cg_bulletcontrol[2] 0
cg_bulletcontrol[3] 0
cg_bulletcontrol[4] 0
cg_bulletstart[0] 3
cg_bulletstart[1] 3
cg_bulletstart[2] 3
cg_bulletstart[3] 3
cg_bulletstart[4] 3
cg_bulletstop[0] 6
cg_bulletstop[1] 6
cg_bulletstop[2] 6
cg_bulletstop[3] 6
cg_bulletstop[4] 6
cg_rcs[0] false
cg_rcs[1] true
cg_rcs[2] false
cg_rcs[3] true
cg_rcs[4] false
cg_rcsstandalone[0] 1
cg_rcsstandalone[1] 0
cg_rcsstandalone[2] 0
cg_rcsstandalone[3] 1
cg_rcsstandalone[4] 0
cg_rcshorizontal[0] 1.00
cg_rcshorizontal[1] 0.97
cg_rcshorizontal[2] 0.50
cg_rcshorizontal[3] 0.81
cg_rcshorizontal[4] 0.50
cg_rcsvertical[0] 1.00
cg_rcsvertical[1] 0.93
cg_rcsvertical[2] 0.50
cg_rcsvertical[3] 1.00
cg_rcsvertical[4] 0.50
ui_espAllyColor1 60 160 229 255
ui_espAllyColor2 60 229 60 255
ui_espEnemyColor1 229 60 60 255
ui_espEnemyColor2 229 229 60 255
ui_espFriendColor1 160 229 229 255
ui_espFriendColor2 160 229 160 255
ui_espShitColor1 229 160 229 255
ui_espShitColor2 229 160 60 255
ui_espCounterColor1 60 160 229 255
ui_espCounterColor2 60 229 60 255
ui_espTerroristColor1 229 60 60 255
ui_espTerroristColor2 229 229 60 255
ui_espHostageColor1 229 60 229 255
ui_espHostageColor2 60 60 229 255
ui_espWeaponColor1 255 180 0 255
ui_espWeaponColor2 255 180 0 255
ui_espObjectiveColor1 229 60 229 255
ui_espObjectiveColor2 229 60 229 255
cg_chamsAlly false
cg_chamsEnemy true
cg_chamsHostage false
cg_chams true
cg_chamsflat true
cg_wallHack false
cg_chamsStyle 0
cg_2dPlayer true
cg_espPlayer false
cg_espPlayerName true
cg_espPlayerDistance true
cg_espPlayerHealth true
cg_espPlayerWeapon true
cg_espPlayerRank true
cg_espHealthBar 1
cg_espHead 0
ui_espHeadColor 60 229 229 0
ui_espHeadColor2 229 60 229 0
ui_espHealthColorMax 60 229 60 255
ui_espHealthColorMin 229 60 60 255
cg_2dItem false
cg_espItem true
cg_espItemName true
cg_espItemDistance true
cg_2dRadar false
cg_2dWindow true
cg_2dLines true
cg_2dScale 0.25
cg_2dDistance 25
cg_2dVisibleChecks true
cg_2dRadarPosX 2.00
cg_2dRadarPosY 39.99
cg_esp false
cg_espBox true
cg_espStyle 0
cg_espIconStyle 2
cg_espVisibleChecks true
cg_2dAlly true
cg_2dEnemy true
cg_2dHostage true
cg_espAlly true
cg_espEnemy true
cg_espHostage true
cg_2dWeapon true
cg_2dObjective true
cg_espWeapon true
cg_espObjective true
cg_warningSystem false
cg_showbacktracking false
cg_thirdperson 0
cg_thirdpersonangles 0
cg_camerafov 0
cg_viewmodelfov 0
cg_nadeprediction false
cg_visual true
cg_nosky false
cg_nohand false
cg_noflash false
cg_nosmoke false
cg_hitIndicator 1
cg_hitInfo false
ui_hitColor 229 229 60 255
ui_crosshairColor 229 60 60 255
cg_crosshair false
cg_crosshairMode 0
cg_crosshairStyle 0
cg_crosshairScaleY 1.00
cg_crosshairScaleX 1.00
cg_panickey 25
cg_consolekey 34
cg_menukey 33
cg_draw2d true
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July 9th, 2018 09:35 PM
where do I need to insert this config so that it works?
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