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View Full Version : Call of Duty MW (2019) Review



neijiin
January 7th, 2020, 04:40 PM
Hey Folks, i wanted to make this Review for potential new Users to give an outline what they can expect after purchase so here we go:


As of right now X22 only has a working ESP, but and that is probably the most important thing to know, due to the low TTK compared to old CoD's its not really necessary to have an aimbot.
While that could be a nice addition to it, for now the ESP is more than enough to warrant a purchase.
ESP works as the usual ones you can expect from X22 and the only thing i'd like to see is a bone based ESP, but thats just me and a personal preference.
When it comes to security its good to mention that the Team around X22 took all necessary steps at the beginning and got some beta testers to provide feedback and log anything suspicious that might bring a detection with it.
So far i have been using x22 for almost a month and havent been banned.
If you been around since the start of MW 2019 a lot of providers struggled with detection vectors and even X22 had some but they clearly fixed that within the beta testing.
As of this writing there are still less than 1% Bans out of all users and those who got banned either got manually banned or did something wrong within the injection.

Speaking about Injection:
Before you ever start x22, please go to the Forum and watch the Video on how to inject, as this is crucial for your own safety.
I know, i know, we all want to start as fast as possible and own the server, but seriously make sure you read, view on how to inject so you wont complain if you get banned for your own mistakes.

I've been around x22 for a very long time now and whenever i had the urge to a get a product from here i never really got dissapointed and so it is with x22's CoD MW hack this time around.
If you have questions, take the support, almost everyone i've ever talked to on x22 is very helpful and knows what they are doing.

Cheers folks,
and if we ever meet in a match, just send a winky face ;) and we're good.

JohnnyWalker
January 7th, 2020, 07:25 PM
As of this writing there are still less than 1% Bans out of all users and those who got banned either got manually banned or did something wrong within the injection.
Thanks for the nice review, but I need to correct one part ... at least partially.
The bans that happened (around 1% of the user base) happened during after the first version we released. We figured out the issues and fixed that.
There was a strict way how to inject, otherwise the security measures didnt fully kick in. That was fixed too.