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View Full Version : My High Performance/High Quality Set up



chris97531
July 7th, 2009, 07:15 AM
EVGA GTX280 volt modded and OC'd to 780 MHz gets around 50 frames with this.


===================================
;Settings Performance/Quality
===================================

=========================
;Testing
=========================

==========================
;Game Settings
==========================

con_restricted 0

sys_spec_ObjectDetail=3
sys_spec_Shading=3
sys_spec_VolumetricEffects=3
sys_spec_Shadows=3
sys_spec_Texture=3
sys_spec_PostProcessing=3
sys_spec_Water=4

==========================
;PostProcessing
==========================

r_UseEdgeAA=2
r_sunshafts=1
r_MotionBlur=0
sys_flash_edgeaa=1
r_DepthOfField=2

==========================
;Shader & Rendering
==========================

q_Renderer=2
q_shaderglass=1
r_ProfileShadersSmooth=1
r_ShadowBlur=1
r_GeomInstancing=1
d3d9_TripleBuffering=1
r_VSync=0
gpu_particle_physics=0
e_precache_physics=0
r_TexMaxAnisotropy=8
e_water_ocean_soft_particles=1
e_particles_max_emitter_draw_screen=16
e_particles_object_collisions=1
r_UseSoftParticles=1
e_particles_thread=1

==========================
;Objects
==========================

e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=20
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200
e_proc_vegetation_max_view_distance=20
e_screenshot_quality=4
e_sky_quality=3
e_sky_update_rate=0.5
e_vegetation_static_instancing=1
e_hw_occlusion_culling_objects=1
e_shadows_max_texture_size=256
r_UsePOM=0
r_UseGSParticles=1
e_phys_foliage=1
r_colorgrading=0
e_vegetation_wind=0
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=128
es_DebrisLifetimeScale = 1
r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexAtlasSize = 2048
e_vegetation_bending = 2
e_vegetation_min_size=0
e_proc_vegetation=1
e_vegetation_use_terrain_color=1
e_max_entity_lights = 16
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao=1
e_terrain_normal_map=1
s_SpeakerConfig = 2
r_TerrainAO_FadeDist=1
r_GeomInstancing=1
e_vegetation_static_instancing=0
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1

==========================
;LODs
==========================

e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio=1.5
e_cull_veg_activation = 60
e_view_dist_ratio_vegetation = 50
e_particles_lod=0.6
es_MaxPhysDist=60
es_MaxPhysDistInvisible=25
e_terrain_lod_ratio=0.8
e_view_dist_ratio_detail=30
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
r_DetailDistance=12

==========================
;Water
==========================

r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=0
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_watergodrays=1

==========================
;Texture
==========================

r_TexturesStreaming=0

==========================
;HDR Lighting
==========================

r_hdrlevel=0.3
r_HDRBrightThreshold=0.5
r_SSAO=0
r_EyeAdaptationBase=0.8
r_Flares=0
r_reflections=0

==========================
;Random useful stuff
==========================

bind np_8 S_soundenable 0
bind np_9 S_Soundenable 1
bind np_6 r_displayinfo 1
bind np_5 r_displayinfo 0
e_screenshot_width=2048
e_screenshot_height=1536
e_screenshot_quality=100
e_screenshot_file_format=jpg

==========================
;Gameplay Settings
-=========================

cl_hitshake=0
cL_hitblur=0


made it myself :rockon:

hALIFAX
July 7th, 2009, 12:14 PM
works fine for me nice done.

chris97531
July 7th, 2009, 08:43 PM
oh, i forgot to mention there is one problem that can crashes.

depending on your hardware, r_TexturesStreaming=0 can cause your game to crash (hardware incompatibility or drivers maybe), i'd suggest first updating your drivers. if that doesn't work, change the command line to r_TexturesStreaming=1 ...

0 disables textures streaming which is better for multiplayer, it doesn't precache any frames and therefore has more resources. precaching in multiplayer is useless because you have to know what your opponent is going to be doing to render a frame.

save the file in your directory folder as a note document called "Autoexec.cfg" ... it'll require a restart of Crysis to work properly the first time.