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View Full Version : Frontlines: Fuel Of War Lastest Patch



Znighty
March 13th, 2008, 02:45 AM
The servers have been updated and the patch is available here:

http://www.kaosstudios.com/ffow-patches/retail.shtml

Release Notes:


Crashes when locking the screen during loads has been fixed (i.e. Using Alt+Tab).
Server browser will no longer show servers that are not running.
Alt+Tab will work properly in Windows Media Center.
Lockups/crashes while “Please Wait” popup is on screen has been fixed.
Player no longer becomes stuck in an unresponsive menu after quitting a match at the end of a round.
NAT (Network Address Translation) – Listen Server now shows public IP and can be joined.
Fix for infinite loops that occasionally appear in single player.
Fix for hang issue/crash for Chinese and Korean native operating systems.
Game will no longer crash when the user suspends the game using Ctrl+Alt+Del or Win+L on the splash screen after the game launch.
New .dll’s to address sound card issues added.
Fixed Japanese character issue on scoreboards.
Russian fonts fixed.
Polish, Chinese, and Czech language support added.
Player count sort fixed on server browser.

Please reply to this thread with your feedback on the patch. Thank you.

TryMedia hopes to have a patch ready for their customers ASAP and users should contact TryMedia customer support (http://csc.trymedia.com/?ref=trymedia) if they have any concerns.

Steam will be releasing an update shortly as well.

Please keep this thread to actual feedback on the patch. In other words, issues with downloading and installing the patch and any issues related to the release notes that come up when running the game. Thank you.

Znighty
April 1st, 2008, 05:52 PM
Update 1.02 !!

Znighty
June 6th, 2008, 11:28 PM
PATCH 1.1.0



The servers have been updated and the patch is available here:

http://www.kaosstudios.com/ffow-patches/

Steam and TryMedia should be releasing updates to their digital download customers shortly.

Release Notes

New Features

PunkBuster anti-cheat has been added
Spawn Protection – To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action
New Server Browser

Phase 1 of the NEW Server Browser

New streamlined design with easy to use layout
Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
Server Name filter will search entire through entire server names for matching criteria
Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well
Server Information Box
Added server IP display
Added server name display
Added text clan/server company/message of the day support
Added ability to cancel server search and the server browser will continue to display already pulled servers
Can apply filters to pulled servers
Server browser no longer refreshes when coming back from the server info screens
Enter IP address can now use IP’s with ports and can use alpha characters
Gameplay



Players can no longer stick landmines onto their legs
Invert controls for land vehicles has been fixed
Turrets will no longer continue firing when squad menu is raised
All passengers in a vehicle will see hit notifications
Sentry guns take slightly less damage to destroy
Sentry guns will cause slightly less damage
Sentry guns will no longer respawn after being destroyed (single-player game)
Grenade launcher damage vs infantry has been slightly reduced
Railgun rounds, clips, fire speed and damage radius have been modified, increasing the effectiveness of the weapon
Character Movement Changes
Forced pause which prevented the player from moving when recovering from a jump has been removed
Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing
Sprinting while crouched or prone has been removed
Jumping from and to prone should now be impossible
A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
Character ground speed has been slightly increased, this includes strafe speed
Free fall speed has increased for a more realistic feeling
Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly
User Interface



Action key (E) can now be changed to any key. This key is also used for “Exit Vehicle” functionality and is listed under Infantry controls.
Scoreboard bugs related to double entries and zero point entries fixed
Scoreboard now displays server name, server IP and personal ping
Player can now paste text longer then the max characters set for a text box
Crashes

Fix for reported ATI X800/X850 user crashes on start up
Vsync default setting is now turned to off, solving some crashes for lower end cards (this is the Maximize Framerate option in the Video- Advanced tab)
Added NULL check to stop players from inputting illegal characters and crashing the game
Systems with the Ageia PhysX card will no longer result in game crashes
Server crash caused by PhysX issue has been addressed
Localization

Polish language fixes to load screens and gameplay text
Miscellaneous

Registry fix to document the running version number and installed SKU (EFIS, E, EG etc). This will allow for improved patch installation detection
Known Issues (to be addressed in a hotfix coming shortly)

Changing keys in the Control options will not check to see if a key is already bound. This is planned to be fixed in a future patch
Punkbuster will kick you off the server if you use the following special characters in your display name: comma, forward slash, or backslash
Effective melee distance to be reduced
When using the pipe character in a server name, text after the pipe will not be shown in the upper right server information window
Joe Halper
Senior Producer
THQ | Kaos Studios





Frontlines: Fuel of War to receive additional multiplayer game mode.

Kaos Studios and THQ are pleased to announce the upcoming release of a bonus game mode for their exciting multiplayer shooter. The added mode, named Conquer, allows players to capture objectives in any order, anywhere on the map. The mode is reminiscent of an old fan favorite in previous shooters such as Rainbow Six, Star Wars Battlefront, and Conquest in the Battlefield series; though the Frontlines version will have a few of its own tweaks.

Kaos Design Director, David Votypka states: “We’re excited to bring another avenue of gameplay to Frontlines fans. With our original flagship game mode (frontlines), we were very pleased with the type of action and teamwork it created, and the fan reception to it. By adding an additional free mode for fans to play, our goal is to extend the enjoyment and gameplay time players can get from the product. We’re working hard to show continued support and dedication to our products and the community.”

This mode will be a free download for PC and Xbox 360’s Marketplace, and will be active in all of the original multiplayer maps that shipped with the game. In addition, all new downloadable content maps for the game will also feature the bonus Conquer mode gameplay.

An exact release date is not yet final, but Kaos is currently aiming for late June to early July


Hack is already on beta Test for the latest Patch lmao
Punkbuster Failed as always ;)



More info to come

x22
June 8th, 2008, 12:32 AM
pb fails on unreal based games as always :)!