chris97531
July 7th, 2009, 07:15 AM
EVGA GTX280 volt modded and OC'd to 780 MHz gets around 50 frames with this.
===================================
;Settings Performance/Quality
===================================
=========================
;Testing
=========================
==========================
;Game Settings
==========================
con_restricted 0
sys_spec_ObjectDetail=3
sys_spec_Shading=3
sys_spec_VolumetricEffects=3
sys_spec_Shadows=3
sys_spec_Texture=3
sys_spec_PostProcessing=3
sys_spec_Water=4
==========================
;PostProcessing
==========================
r_UseEdgeAA=2
r_sunshafts=1
r_MotionBlur=0
sys_flash_edgeaa=1
r_DepthOfField=2
==========================
;Shader & Rendering
==========================
q_Renderer=2
q_shaderglass=1
r_ProfileShadersSmooth=1
r_ShadowBlur=1
r_GeomInstancing=1
d3d9_TripleBuffering=1
r_VSync=0
gpu_particle_physics=0
e_precache_physics=0
r_TexMaxAnisotropy=8
e_water_ocean_soft_particles=1
e_particles_max_emitter_draw_screen=16
e_particles_object_collisions=1
r_UseSoftParticles=1
e_particles_thread=1
==========================
;Objects
==========================
e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=20
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200
e_proc_vegetation_max_view_distance=20
e_screenshot_quality=4
e_sky_quality=3
e_sky_update_rate=0.5
e_vegetation_static_instancing=1
e_hw_occlusion_culling_objects=1
e_shadows_max_texture_size=256
r_UsePOM=0
r_UseGSParticles=1
e_phys_foliage=1
r_colorgrading=0
e_vegetation_wind=0
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=128
es_DebrisLifetimeScale = 1
r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexAtlasSize = 2048
e_vegetation_bending = 2
e_vegetation_min_size=0
e_proc_vegetation=1
e_vegetation_use_terrain_color=1
e_max_entity_lights = 16
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao=1
e_terrain_normal_map=1
s_SpeakerConfig = 2
r_TerrainAO_FadeDist=1
r_GeomInstancing=1
e_vegetation_static_instancing=0
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1
==========================
;LODs
==========================
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio=1.5
e_cull_veg_activation = 60
e_view_dist_ratio_vegetation = 50
e_particles_lod=0.6
es_MaxPhysDist=60
es_MaxPhysDistInvisible=25
e_terrain_lod_ratio=0.8
e_view_dist_ratio_detail=30
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
r_DetailDistance=12
==========================
;Water
==========================
r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=0
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_watergodrays=1
==========================
;Texture
==========================
r_TexturesStreaming=0
==========================
;HDR Lighting
==========================
r_hdrlevel=0.3
r_HDRBrightThreshold=0.5
r_SSAO=0
r_EyeAdaptationBase=0.8
r_Flares=0
r_reflections=0
==========================
;Random useful stuff
==========================
bind np_8 S_soundenable 0
bind np_9 S_Soundenable 1
bind np_6 r_displayinfo 1
bind np_5 r_displayinfo 0
e_screenshot_width=2048
e_screenshot_height=1536
e_screenshot_quality=100
e_screenshot_file_format=jpg
==========================
;Gameplay Settings
-=========================
cl_hitshake=0
cL_hitblur=0
made it myself :rockon:
===================================
;Settings Performance/Quality
===================================
=========================
;Testing
=========================
==========================
;Game Settings
==========================
con_restricted 0
sys_spec_ObjectDetail=3
sys_spec_Shading=3
sys_spec_VolumetricEffects=3
sys_spec_Shadows=3
sys_spec_Texture=3
sys_spec_PostProcessing=3
sys_spec_Water=4
==========================
;PostProcessing
==========================
r_UseEdgeAA=2
r_sunshafts=1
r_MotionBlur=0
sys_flash_edgeaa=1
r_DepthOfField=2
==========================
;Shader & Rendering
==========================
q_Renderer=2
q_shaderglass=1
r_ProfileShadersSmooth=1
r_ShadowBlur=1
r_GeomInstancing=1
d3d9_TripleBuffering=1
r_VSync=0
gpu_particle_physics=0
e_precache_physics=0
r_TexMaxAnisotropy=8
e_water_ocean_soft_particles=1
e_particles_max_emitter_draw_screen=16
e_particles_object_collisions=1
r_UseSoftParticles=1
e_particles_thread=1
==========================
;Objects
==========================
e_obj_quality=4
e_proc_vegetation=1
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_view_dist_ratio_detail=30
e_view_dist_ratio_vegetation=20
e_vegetation_min_size=0
i_rejecteffects=1
e_vegetation_bending=2
sys_flash_curve_tess_error=2
e_view_dist_ratio=60
e_max_view_dst_spec_lerp=1
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=1
e_detail_materials_view_dist_xy=2048
e_detail_materials_view_dist_z=128
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling_max_dist=200
e_proc_vegetation_max_view_distance=20
e_screenshot_quality=4
e_sky_quality=3
e_sky_update_rate=0.5
e_vegetation_static_instancing=1
e_hw_occlusion_culling_objects=1
e_shadows_max_texture_size=256
r_UsePOM=0
r_UseGSParticles=1
e_phys_foliage=1
r_colorgrading=0
e_vegetation_wind=0
r_DynTexAtlasSpritesMaxSize=32
r_VegetationSpritesTexRes=128
es_DebrisLifetimeScale = 1
r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexAtlasSize = 2048
e_vegetation_bending = 2
e_vegetation_min_size=0
e_proc_vegetation=1
e_vegetation_use_terrain_color=1
e_max_entity_lights = 16
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao=1
e_terrain_normal_map=1
s_SpeakerConfig = 2
r_TerrainAO_FadeDist=1
r_GeomInstancing=1
e_vegetation_static_instancing=0
e_gsm_lods_num = 5
e_gsm_range = 3
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1
==========================
;LODs
==========================
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio=1.5
e_cull_veg_activation = 60
e_view_dist_ratio_vegetation = 50
e_particles_lod=0.6
es_MaxPhysDist=60
es_MaxPhysDistInvisible=25
e_terrain_lod_ratio=0.8
e_view_dist_ratio_detail=30
e_lod_ratio=6
e_lod_min=0
e_lods=1
e_detail_materials_view_dist_xy=4096
e_detail_materials_view_dist_z=256
r_DetailDistance=12
==========================
;Water
==========================
r_WaterRefractions=1
r_WaterReflections=1
r_WaterUpdateFactor=0.05
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterUpdateDistance=0.2
r_WaterCaustics=0
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=3
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_watergodrays=1
==========================
;Texture
==========================
r_TexturesStreaming=0
==========================
;HDR Lighting
==========================
r_hdrlevel=0.3
r_HDRBrightThreshold=0.5
r_SSAO=0
r_EyeAdaptationBase=0.8
r_Flares=0
r_reflections=0
==========================
;Random useful stuff
==========================
bind np_8 S_soundenable 0
bind np_9 S_Soundenable 1
bind np_6 r_displayinfo 1
bind np_5 r_displayinfo 0
e_screenshot_width=2048
e_screenshot_height=1536
e_screenshot_quality=100
e_screenshot_file_format=jpg
==========================
;Gameplay Settings
-=========================
cl_hitshake=0
cL_hitblur=0
made it myself :rockon: